Embiggend Indignant Cygnet

3D game inspired by the ever famous fairytale, The Ugly Duckling

project link (github)

Design Process

Game concept: I created the AI of police ducks and normal ducks of fleeing as well as chasing the player, UI of the game, eating mechanism as well as sound design.

Our goal was to create as subtle pushes as possible without screaming at the player where to go whilst unlocking sidequests. This was done through 3D sounds emerssing the player in different environments, subtle ques with the police ducks chasing, as well as a question and exclamation mark when ducks are suspicious they would eat and run away from you respectivley.

For next time, we would work on creating those eating moments a lot more juicy, with more effect such as the eaten duck shrinking rather than just dissapearing.

Game Design Document

Core mechanics: Walk around as you eat ducks, explore a pond, and collect cool shades and a hat.

Art: All credits to Kai & Isabel, we really took inspiration from the untitled goose game.

Controls: WASD + mouse

Platform: Mac

Technology Used

  • C#
  • Unity
  • Maya

Motivation

Theme was to create a game based on a fairytale, we chose the ugly duckling!

Scope and Outline

We had a month, roughly put in 10 - 15 hours per week into this ptojrct.