Finding Oberon
Unity 3D Game
Design Process
Game concept: “Finding Oberon”, Oberon being the King of Faries in medival folklore. Wanted to incoorperate calming Lo-Fi music with a relaxing environment that allows you to step into a different world.
Core mechanics:
- 3D movement with 1st person perspective, clipped so that player does not turn 360 degrees
- Quest completion with 3 quests, with the subsequent only unlocking as well as UI and Assets (like cauldron) popping up if prerequisits are satsfied
- tells a story of finding a forest, gathering ingredients, cooking, then learning new calming tea recipies
Art:
- Warm color palette with pastel colors to give a cozy vibe and atmosphere
- ‘Sparkly’ post production after effects to add a magical forest atmosphere
- Library was created by a teammate, I 3D modelled the books and placed them in the library
Controls: WASD/arrows + mouse
Platform: Mac & Windows
Technology Used
- C#
- Unity
- Maya
Motivation
Like many other devs & artists, I had a bunch of half - done or almost done projects, with not many that were polished. I really wanted to create something that was from games I loved playing with it being a bit simplified that is open world, has multiple quests and a theme of repetition of ending things to reaching where they are at the end of the day.
Scope and Outline
We created this game for an itch.io 3 week game jam, I took care of the programming and game deisgn aspects, all the way from the placement of items on the map to the storyline and post-production effects.