Bibiborg
Maya 3D Animation
Motivation
I absolutely love things where humans, technology, and emotion intersect, things like Detroit: Become Human and The Terminator.
I wanted to recreate a spinoff with all those combibed with my Omani culture and heritage.
Grandmother can be called as ‘Bibi’, ‘Habo’, or ‘Ma’ depending on the househod, I felt that combining Bibi + Borg (from cyborg) worked out best!
Scope and Outline
I managed all aspects of this project and was responsible for all components of the animation, which is listed in the toolkit below.
Timeline was roughly 5 weeks.
Technology Used
- Maya (modelling, weight painting, rigging, retoplogization, UV mapping)
- Zbrush (initial sculpt)
- SubstancePainter (Texture painting & baking)
- Adobe Sketchbook + Photoshop (Initial Sketches)